Question: How will virtual reality play a role in the future of product design?

Since the advent of accessible virtual reality I have seen many interesting uses for VR. It is rapidly becoming a more accessible media for programmers and creatives, as well as an increasingly more common piece of household technology. After seeing some incredibly inspiring uses of VR as a method of visual expression, I decided to use my Unity skills and an Oculus Go headset to explore the creation of user experience in VR.

Note: this is a growing part of my portfolio and will be updated as I progress with my investigations

Development

What has made this learning process so interesting is the range of disciplines required to make a single experience. Although I am not a master at each area of focus, I have done my best to use my prior knowledge and new learnings to make every piece of the experience.

I start with a sketch or two of the environment I want to build and how it may function.

To create the actual program I worked extensively in Unity and Visual Studio 2017 from prototype to final product.

To create my 3D assets I had to use Blender, as Solidworks and Fusion360 did not have the right output types.

For my ambiance and sound effects I designed and curated different sounds and exported them through FL Studio.

My First Development

The video below is the first culmination of what I have learned so far since I started learning how to work with this new technology. It has been an awesome test of all my knowledge, and I am eager to continue to learn. In this environment users have control over the upward force and glow intensity of the objects.

If you would like to try the program for yourself and have an Android phone, I am able to provide an APK compatible with Google Cardboard upon request.

TO BE CONTINUED: This is a growing page, and I am eager to update this project with the next step in my learning process soon.

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Adam Smith © 2019